Build Notes
Notes from making the projects
Practical write-ups about browser-game deployment, music production and visual storytelling. These pages focus on decisions and problems encountered in actual WynnWorld projects.
Phaser ยท Cloudflare
Building and deploying small Phaser games under subfolders
Why Vite base paths, relative assets and self-contained dist folders matter when games live under URLs such as /neon-breaker/.
Cinematic Focus
Designing a one-hour deep-work session
Track sequencing, visual loops and the balance between cinematic atmosphere and distraction.
Short-form visual series
Making Rasa Ajaib repeatable without making every episode identical
Using recognisable Malaysian food as the consistent starting point for changing visual transformations.
