Build Notes

Notes from making the projects

Practical write-ups about browser-game deployment, music production and visual storytelling. These pages focus on decisions and problems encountered in actual WynnWorld projects.

Phaser ยท Cloudflare

Building and deploying small Phaser games under subfolders

Why Vite base paths, relative assets and self-contained dist folders matter when games live under URLs such as /neon-breaker/.

Cinematic Focus

Designing a one-hour deep-work session

Track sequencing, visual loops and the balance between cinematic atmosphere and distraction.

Short-form visual series

Making Rasa Ajaib repeatable without making every episode identical

Using recognisable Malaysian food as the consistent starting point for changing visual transformations.